Quote:
Originally Posted by sorvani
basically anything that needs to query the DB or update the DB in game that does not need real-time results can use this?
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Yeah that's one way of doing it, it simply takes the load off of the primary resources and simply sends a packet off to the QueryServ via UDP, whether it responds or not the sending side does not care. So you could be essentially sending off packets logging all kinds of stuff and it will not hang up any of your local Disk I/O that is separate and meant for the game server purposes.