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Old 05-23-2012, 10:24 PM
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chrsschb
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Join Date: Nov 2008
Location: GA
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Quote:
Originally Posted by Drakiyth View Post
This was posted on my Varlyndria Forums.


UPDATE 05/23/12 - Stress test

Tonight I summoned everybody to the guildlobby and even force summoned people there as well. The entire server fought Sharphin in the Guild Lobby's East Wing and while they were fighting I summoned over 220+ NPC humans guards around them. This showed the server could handle A LOT of animations at one time with absolutely no problems. This test was done without bots.


CONCLUSION: This leads me to believe that bots have been causing a lot of the disconnection problems and since we know that now we're going to give it our best shot at eliminating this issue if possible.






This was a very successful test and it shows the server can handle a lot of animations at once. Not one person dysynced tonight. So, what could be causing the bots to do it?
Bots pull from the up/down bandwidth a lot more than npcs do, but not as much as players do. I would (and I think this was mentioned somewhere else) put bots on a 3-to-1 scale with players. Bots will be a little higher on the system drag than network drag due to their AI.
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