Ok... I think I have a good path to follow for this.
I posted on this thread (and somewhere else) that I was looking for a lift model bug based on the behavior that I saw
in my buggy behavior post above. I think I might have found the issue that is causing a player to miss the elevator
unless they play with the activator handle.
I went back into gfaydark_obj.s3d this evening and discovered a model name "ELESTEP_DMSPRITE." This model
does not have a door_id in the database, but this rings right with what I was saying above on this thread. It looks like
it could be hard-coded into client to open/close with any lift activator click/model timer event.
I noticed that there are a lot of "empty" doors, especially around the FAYLEVATOR and FELE1/2 entries.
When you guys were collecting packet information, did you run across any that could be tied to this "ELESTEP"
'door?'
I want to try and find a way to invert it (or ! it) during zone load to see if this restores the lift operability.
U
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Uleat of Bertoxxulous
Compilin' Dirty
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