Thread: Walkspeed
View Single Post
  #2  
Old 07-11-2012, 07:32 AM
GLGanjika
Hill Giant
 
Join Date: Feb 2011
Posts: 132
Default

I believe Walkspeed is calculated from runspeed (but i could be wrong) - Go into Navicat, Find your NPC_Types table and then look for the line entitled "runspeed" - this should have a similar setup "1.0". When this is set to 0.0 your targeted npc will not be able to run and from what i know ; walk, as well. Try setting "Walkspeed" to 1.0, saving and then try it out.

Note: In terms of all your npcs running ; Check out this post:
www.eqemulator.org/forums/showthread.php?t=31412
__________________
"Be who you are and say what you feel because those who matter don't mind
and those who mind don't matter." - Theodore Seuss Geisel. [Dr. Seuss.]

Reply With Quote