hey there, logged in and played a couple of characters. one ogre sk to level 2, another magician, currently level 5.
I know you are in the early stages of development, so i am keeping this in mind as i post feedback.
First off i think you might want to consider thinning the mob population by about 20%, it's hard to run around with aggroing something.
Secondly a banker of sorts at the starting camp would be great. I have hundreds of copper on a level 5 mage, and no real way to convert it into larger coin.
Thirdly a basic trainer of sorts would be great. Even if all he does is set skills to 1. Not being able to meditate sucks.
Mobs -
The Onan are advertising weapons /shields but are rarely dropping anything.
I've killed many skeletons (25-30) and not a single one has dropped a bone chip yet. While bonechips might not be in the loot table, i am sure necromancers and shadowknights would appriciate their availability.
The Torlok or turok or whatever they are. Are not dropping any loot, and are a bit underconned for the damage they dish. While only level 4, those 10 point repeating nukes start to hurt when you are pretty much naked.
The widows are also not dropping any loot. While i am unsure of what they should be dropping besides webs of sorts and maybe a leg? Anything would be nice.
Merchants -
The Robe of the Karanas on Nate the Merchant is labeled Temporary. While i cannot afford this fine robe, I'd hope to keep it once i can afford it.
Ok there is the stuff i found so far.
I'm enjoying it though, even if it is only 1 zone.
-blast
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