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Old 07-30-2012, 11:18 AM
hexluther
Fire Beetle
 
Join Date: Feb 2011
Location: In My House
Posts: 13
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Quote:
Originally Posted by bad_captain View Post
To answer you question about servers having 32 GB of ram: each zone uses a certain amount of ram, and so, the more ram you have, the more zones youc can load at one time. You can use dynamic zones, which only boot up when someone enters them, or static zones which are up all the time.

One benefit of dynamic zones is that it keeps the number of concurrently running zones down, which uses fewer resources. The main benefit of static zones, however, is it keeps the zones up to help preserve the states of raid events or quests. Events or quests may reset when unloading/loading zones.

If you are the only client in a zone trying to trigger a spawn, and you gate or die, and the zone shuts down, you will most likely have to start event over and have to deal with respawn times etc. A static zone would prevent that, but it comes with the cost of added ram being used. Most larger servers run many static zones of frequently used zones as well as critical raid zones as static, with the rest available as dynamic.
That's what I was figuring. Starter zones (as many seem to modify this to a centralized place), main leveling and raid zones, etc. are ones that I assumed were static (finally an assumption gone right heh).

Now, one thing about your reply. Each zone uses a different amount of RAM you say? Makes sense depending upon (assuming here again look out) how many objects, size, etc. there is in the zone?

I assume besides the instanced zones, that all the zones on the live servers would have been "static" per se then?

I do wonder what P1999's server hardware is, as just about every other Legends server has their hardware listed somewhere, but, 1999 seems to have the most concurrent members on on a regular basis. I imagine it's equivalent to the others, if not superior, but, would be great knowing they get away with a server with less umpf.
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