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Old 07-30-2012, 01:26 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I gave up short term on the blob data..was taking too much time.

Instead, I just added a command to view the server data of a particular corpse.


What I found was (I left my cursor item prior to crash in place):

- item: 13201 -> equipslot: 30 -> lootslot: 27
- item: 13202 -> equipslot: 8000 -> lootslot: 65535
- item: 13203 -> equipslot: 8001 -> lootslot: 65535
- item: 13204 -> equipslot: 8002 -> lootslot: 65535


With my testing with my 'zopp' command, I saw that the client does not recognize the 8000-series of slots.
When a packet is sent in that range, the client just ignores it..meaning moving/deleting the cursor item
will not 'bump' the next item up if you assume that 8001 is the next client slot.

With that being obvious, 'MoveItemToCorpse' is calling 'DeleteItemInInventory.' This function, among other
things, sends a client delete item packet. I'm not sure if the equipslot or lootslot ID is causing the crash at this
point, but I'm still working on it.


If anyone has any idea on why the lootitem slots are 65535 and/or the possibility of the slot 8000 range
causing client crashes, you could save me a whole bunch of time. Every time I find something new, I have to
stop to find and learn why something is causing that behavior...
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