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Old 07-31-2012, 02:30 AM
bad_captain
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Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Quote:
Originally Posted by hexluther View Post
Hmm, I just re-read this. From a resources stand-point, dynamic zones make sense, but, if that means the zone could essentially reset (are the times/timers not saved anywhere, say in the DB, etc.?) then, why would anyone that wishes to ensure they have a stable and consistent running server use them at all? Is a genuine question.

Were the dynamic zones implemented to allow those that may have say, only one group of people hanging out together on a server to play whilst the server's resource consumption is kept at a all time low?

I plan to have a public server up and running within 2 months or so (difficult to say with the utmost certainty as life throws a wrench in the works) so I'm really trying to get an accurate idea of what type of hardware I should look at. It sounds as though, at the very least, I should get an ample amount of RAM (16+? may as well go 32GB) to allow keeping the majority of the zones with notable/quest NPC's, raid mobs, etc. up and running at all times.

Too bad there isn't a post with all the server owners replying with the server hardware specifications, OS (and version), etc.
I did a quick check of my zones running on my server with no one in them- they take between 16-39 MB of RAM each. Say average of 30, you could have ~34 zones running per GB or so of RAM if my math is correct. This is without any clients remember. With however many hundreds of zones, that's a lot of RAM. But mostly, dynamic zones were made to keep resource usage down (no need to have 100 zones running if you are the only one playing). So, someone running 1 GB of RAM could theoretically run the server, DB, and EQ on the same machine (which I have done before). Us poor people need our EQ, too.

TBH, I think the bigger limiting factor is bandwidth, not hardware. I think I could run a couple hundred players hardware wise, but I don't have the connection for it.
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