No, the way it works is that a mob hits for maxdmg, and then AC and other mitigation factors are pitted against attack to push damage down towards minimum. There are 20 different values that a mob can hit for on live, so the function looks at mindmg and maxdmg of a mob, works out the 18 values in between, and then the outcome of mitigation vs attack determines which of the 20 possible values is the final damage outcome.
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