You could make an invisible npc with a quest like
sub EVENT_SPAWN{
quest::signalwith (xxxxx, quest:: ChooseRandom(1, 2,3));
}
Then spawn an npc with id xxxxx in the same instance with a quest like
sub EVENT_SIGNAL{
if ($signal == 1){
quest:: spawn2(...);
}
....
and do that for each signal
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