@ Randymarsh9
Thank you sir, this I think is exactly what I am looking for. I wasn't quite sure from your first post what you meant with the new functions I have never seen before until I found this:
http://www.eqemulator.net/wiki/wikka...heet#functions
which is gonna make my life a whole lot easier with learning to program the perl quest system with EQEmu. I seriously appreciate your example for clarification. It actually makes sense to me now for the most part. One question though, will the boss location change if the player dies and re-enters the instance and if so is there a way to prevent it? Thank you SO much for your time and help with this.
@c0ncrete
Thank you for your replies and I may just take you up on some brainstorning since I have such a long way to go with this server and I have alot of novel ideas I would like to try to impliment that I haven't really seen on all the many servers I have played on here thru the years. You are right I too like building as much or more than playing sometimes myself. It is quite the learning process and I like the challenge of making things work that you may not have seen yet in EQEmu. The community is absolutely amazing in what they have created here.
This instance is actually part of an epic revamp of the original bot quest by Congdar I am working on in which you will need to enter at least 4 instances at different levels to get a drop from the main boss to hand in to get your next bot. Hopefully this will help alot with balancing bot play with the overall content. The instance is actually the top floor of Befallen and I have already placed objects to block off access to the other floors so essentially I have the areas behind each of the 3 original unlocked doors to play with. I have also pulled the key from the locked door so it can't be accessed even if you have the original key from befallen. I have created 67 custom befallen mobs at level 20-25 to place along the way to each of the furtherest rooms in each section and would like the boss to spawn randomly in just one of the 3 furtherest rooms per instance, so word of mouth on boss location can't ruin the fun. Not really worried about MQ at this point but I would like to make him untrackable if that works from the database setting. It is a solo instance so I am trying to balance it so it is a good fight for a player and the 1 bot of their choice they have earned so far but death isn't out of the question.
I have to do this at least 3 more times so what I learn here is gonna help my greatly down the road too, I am sure.
Thanks again to both of you for all the help, ideas and solutions, it is greatly appreciated
Max