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Old 09-12-2012, 08:52 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I noticed this in the struct defs:

Code:
// from_slot/to_slot
// -1 - destroy
//  0 - cursor
//  1 - inventory
//  2 - bank
//  3 - trade
//  4 - shared bank
Is this old information, or does anyone know how it is implemented?


Also, a 16-bit (0xFFFF) number_in_stack value doesn't appear to crash the client..but it doesn't do anything but give the move item failed message either...
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