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Old 09-19-2012, 11:53 AM
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c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
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looks like quest::castspell() skips a lot of the validation checks (movement, stun, combat, etc) and timers involved with spell casting. i'm going to have to guess that the problem with using $npc->CastSpell() is still timer related, since it hits one target when you use it. otherwise, clients would probably see interruption messages while in combat with the npc in question.
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