Quote:
Originally Posted by cavedude
I posted 32bit binaries for Rev2214. Somebody else can handle 64bit and Bots builds. PEQ DB for 2214 is up too.
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thank you for the binaries Cavedude! much appreciate it.
I do have a question on the new system thought:
Quote:
Probability has been removed from loottable_entries. Multiplier has been added to lootdrop_entries, and chance in lootdrop_entries has been changed to a float so it can handle decimals.
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If i remember correctly old system worked like this:
Suppose we have An_Orc who had loottable_id 12345
loottable_id 12345 would have inside of it:
lootdrop_entries 26, mult 1, 33%
lootdrop_entries 85, mult 2, 77%
lootdrop_entries 26 would have inside:
rusty mace 20%
club 70%
short sword 10%
lootdrop_entries 85 would have inside:
bronze bracer 80%
chainmail 20%
So, the orc had 33% chance to trigger entry 26 - to drop anything at all, before we even get into what exactly he would drop
2 opportunities to trigger entry 85 at 77% each
In NEW system if you saying that probabilities are removed, how can you replicate the system above where I want a situation where npc may or may not drop anything at all even before we get to the items?
Also, when you say that items will now "roll individually" - I do know that all %% on items were screwed up and place in list was affecting proper percentages, but "roll individually" sounds somewhat vague - do items total still have to add up to 100%?
thanks!
PS Sorry if I missed something already explained.
