Thread: New loot system
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Old 09-19-2012, 10:04 PM
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ChaosSlayerZ
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Quote:
Originally Posted by cavedude View Post
I posted 32bit binaries for Rev2214. Somebody else can handle 64bit and Bots builds. PEQ DB for 2214 is up too.
thank you for the binaries Cavedude! much appreciate it.

I do have a question on the new system thought:

Quote:
Probability has been removed from loottable_entries. Multiplier has been added to lootdrop_entries, and chance in lootdrop_entries has been changed to a float so it can handle decimals.
If i remember correctly old system worked like this:

Suppose we have An_Orc who had loottable_id 12345

loottable_id 12345 would have inside of it:

lootdrop_entries 26, mult 1, 33%
lootdrop_entries 85, mult 2, 77%

lootdrop_entries 26 would have inside:
rusty mace 20%
club 70%
short sword 10%

lootdrop_entries 85 would have inside:
bronze bracer 80%
chainmail 20%

So, the orc had 33% chance to trigger entry 26 - to drop anything at all, before we even get into what exactly he would drop

2 opportunities to trigger entry 85 at 77% each

In NEW system if you saying that probabilities are removed, how can you replicate the system above where I want a situation where npc may or may not drop anything at all even before we get to the items?


Also, when you say that items will now "roll individually" - I do know that all %% on items were screwed up and place in list was affecting proper percentages, but "roll individually" sounds somewhat vague - do items total still have to add up to 100%?

thanks!

PS Sorry if I missed something already explained.
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