Thread: New loot system
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Old 09-19-2012, 11:35 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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ok I got it now thank you guys!

The multiplication of probability by % chance was the part I was missing.
I guess the new system was done for the sake of optimization, thought old one was a bit more straight forward (new system maybe a bit harder to explain to a newbie)

One more question abotu exmaples.

Suppose in old system I have following:

lootdrop_entries 85, multiplier 1, prob 100%

lootdrop_entries 85 would have inside:
item1 10%
item2 10%
item3 10%
item4 10%
item5 10%
item6 10%
item7 10%
item8 10%
item9 10%
item0 10%


so only 1 out of 10 items could drop each time with equal chance (old system RND buginess aside)

how this end up looking in new system?
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