Thread: New loot system
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Old 09-20-2012, 01:57 PM
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chrsschb
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Join Date: Nov 2008
Location: GA
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Going from 1) Probability 2) Multiplier 3) Chance Per Item

To 1) Mindrop 2) Maxdrop 3) Multiplier 4) Chance per Item

= Easier?


Does not compute. I understand what you're trying to accomplish, but the math is more difficult. My tables are already setup so that if I want something to always drop, it does, and if I want it to be rare, it is. I'm not seeing how this system is going to simplify that.

I'm still going to have to have multiple lootdrop entries in order to control the differences between loot sets (quest items, random loot, guaranteed drops, etc) so nothing there has changed.

/mindblown
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