Quote:
	
	
		
			
				
					Originally Posted by  Maze_EQ
					 
				 
				I was intrigued by the change in dmg/dly in the monk's fist by this item. 
 
 
I wanted to know, how exactly does a hand item directly affect a monk's hands? 
 
Thanks. 
			
		 | 
	
	
 Damage:
	Code:
		if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652)
		return(9);
 Delay:
	Code:
		if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652)
		return(16);
 In other words, it's hardcoded in the server.  I assume on Sony servers they either did something similar for this one case, or they overengineered some generic system to allow it.