Quote:
Originally Posted by Maze_EQ
I was intrigued by the change in dmg/dly in the monk's fist by this item.
I wanted to know, how exactly does a hand item directly affect a monk's hands?
Thanks.
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Damage:
Code:
if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652)
return(9);
Delay:
Code:
if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652)
return(16);
In other words, it's hardcoded in the server. I assume on Sony servers they either did something similar for this one case, or they overengineered some generic system to allow it.