Thread: New loot system
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Old 10-12-2012, 05:35 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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that's exactly the problem with new system
you still have to pre-calc all the chance like in old system and then manually convert it to the new system.

For example if in old system you had a 3% chance to drop SOMETHING out of a list of say 25 items (4% per item) - you just set the probability to 3%, and fill out the item table with even chance per item adding up to 100%.

in new system you now have multiply all 4% by 3%, and set each item to 0.12% for each item. Ton of headache for no gain, not to mention loss of functionality.
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