I've bugged at least one of the dev's enough with pm's about this resync thing, so I'm taking it public.
I'm just getting back into this after a hiatus and wanted to get some feedback, if anyone has some good suggestions.
What I'm looking at doing is creating two structs for one opcode. First for incoming, and the second for outgoing.
MoveItem requires a 32-bit incoming because of the timestamp sent by the client. However, the client seems to crash when you send a 32-bit data value
(size-wise) to certain slots. Inventory appears to be ok, but bank and shared bank slots appear to be the cause of the crash.
BulkSendInventory uses a sint16 data value when sending initial equipment and I want to convert the outgoing MoveItem_Struct to sint16 as well... Obviously,
there is a lot that will require mod'ing, so I wanted to get some input from you guys before I devote that much time and effort into something that may not work.
Thanks!
__________________
Uleat of Bertoxxulous
Compilin' Dirty
|