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					Originally Posted by kathgar
					
				 <cough> in the DB<cough>  Anyways, the main problem with pathing is we dont' have the power capt'n!  There is also the wandering pathing and the pathing to avoid objects(so they dont' get stuck in a wall, or run through a wall)  both of which severly hamper the CPU/mem usage =/ | 
	
 Which is why I suggested we do it the same way Live EQ does it.
That is WHY Live EQ uses such a simple and pathetic pathing algorithm.  Because it is less overhead.  Live EQ doesn't even CARE about walls and structures.  It doesn't even know they exist.