I've been using the old system for over 5 years now and what you guys call "weird RND" is truthfully part of what made EQ, well, EQ. The numbers ARE random, and I've seen every item in a table drop fairly closely to it's proposed drop rate when looking at the whole picture, not just a single person's bad luck.
2% drop rate on super rare item:
Guy one gets item in 5 kills
Guy two gets item in 45 kills
50 / 100 = 2%
Sucks for guy two, BUT THAT IS WHAT WE KNOW AND REMEMBER!
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