Thread: New loot system
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Old 10-27-2012, 01:16 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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chrsschb, your example if perfectly normal - but thats not what meant by broken RND.

Let me give you an example:

you have loot table of 10 items, 10% each, and multiplayer of 5. (100% prob)
In theory, you should get up to 5 different items per kill.
What happens in reality, is that RND generates numbers in close series.
So when RND is asked to generate 5 numbers in a row from 1 to 100, it doesn't pick 5, 20, 77, 13, 56. It picks 88,81,84,89,91. So when it comes to loot table, you end up getting 4 copies of item that sits in 80-90 range and 1 item in 91+.

This doesn't happen every-time but VERY often.
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