it's not exactly 'simple', but you can add random loot to mobs via perl scripting without touching the original loot tables or the database at all.
example: i've got mine set up for a small chance at a single extra item (not visible to player - npc does not equip item) based on the npc's level. it's limited to npcs with existing loot tables (also controlled via script). the player gets a message indicating something is special about the encounter when they initially engage an npc with extra loot, and if the kill is trivial, the loot gets removed (the player gets another message). i had to make a slight source code modification to allow for the removal of loot before the corpse was created and a python script to automatically add the required lines in every single existing npc script, but it was well worth it.
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