the only way i can think of checking for hard-coded item info is to find all references to GetItemIDAt(), since that's getting the itemID for a given equipment slot on the client. you'd have to manually a look at each area it was called to see if it's calculating something based on a specific item. not sure what you'd be looking for as far as spell effects off the top of my head, but you'd probably need to manually check each reference to that method as well.
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