It's a UNIX timestamp that it uses for mercenary timers. I'm not sure what value Timer::GetCurrentTime returns, but time_t's value should work fine. 
 
PS: I'll be helping with mercenaries soon. I had a lot of experience with the packets before I went crazy. I also have been reverse engineering other games' file formats so I learned a LOT about IDA and game design in general as a result. 
 
I have to get my development environment set up again. Been a while. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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