Quote:
Originally Posted by bad_captain
Once option is to have a scaling rule available where at 100 (%), merc damage output would be exactly what is listed in the database, whereas 50 (%) would be half that. That may be oversimplifying it, but I think something could be in place to easily allow server admins to adjust merc damage (and possible stats), without having to manually update thousands of records (or run a script updating all records).
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This would be the best way to handle it hands down. Most basic server admins can not do a lot of SQL and a simple rule would be perfect.