Thread: Mercenaries
View Single Post
  #79  
Old 11-12-2012, 02:35 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

Quote:
Originally Posted by bad_captain View Post
Once option is to have a scaling rule available where at 100 (%), merc damage output would be exactly what is listed in the database, whereas 50 (%) would be half that. That may be oversimplifying it, but I think something could be in place to easily allow server admins to adjust merc damage (and possible stats), without having to manually update thousands of records (or run a script updating all records).
This would be the best way to handle it hands down. Most basic server admins can not do a lot of SQL and a simple rule would be perfect.
Reply With Quote