This is from ruletypes.h here:
http://code.google.com/p/projecteqem...on/ruletypes.h
Code:
RULE_REAL ( Combat, NPCACFactor, 2.25)
RULE_INT ( Combat, ClothACSoftcap, 75)
RULE_INT ( Combat, LeatherACSoftcap, 100)
RULE_INT ( Combat, MonkACSoftcap, 120)
RULE_INT ( Combat, ChainACSoftcap, 200)
RULE_INT ( Combat, PlateACSoftcap, 300)
RULE_REAL ( Combat, AAMitigationACFactor, 3.0)
RULE_REAL ( Combat, WarriorACSoftcapReturn, 0.45)
RULE_REAL ( Combat, KnightACSoftcapReturn, 0.33)
RULE_REAL ( Combat, LowPlateChainACSoftcapReturn, 0.23)
RULE_REAL ( Combat, LowChainLeatherACSoftcapReturn, 0.17)
RULE_REAL ( Combat, CasterACSoftcapReturn, 0.06)
RULE_REAL ( Combat, MiscACSoftcapReturn, 0.3)
RULE_REAL ( Combat, ACthac0Factor, 0.55)
RULE_REAL ( Combat, ACthac20Factor, 0.55)
If they aren't in the DB, then the server just uses the default values defined in that file. If you want to change them and you don't already have rules for them, then you can add them for yourself if needed.