it's trade skill recipe data i'm trying to work with. i'm currently iterating over the vectors and building a stringstream with the information i need, passing that to EventPlayer, breaking up parts of it, exporting those to perl as scalars, and then using split() to build hashes from two of those scalars. it's a bit of a hack job, but it looks like it'll work like i wanted without more source modifications. i'm much more comfortable in perl. i just wanted to keep from having to connect to the database to fetch the recipe information when it was already present in the vectors.
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