Thanks for the information. I somehow had the idea that packet captures and zone geometry were used for this sort of thing, but I only have a couple of zones I'm worried about at the moment. In a way, I feel that I have a better understanding of the pathing this way.
I went to Highkeep and depopped the zone (#depopzone), then spawned nodes for the path points. Running around the zone gave me an idea of how the paths worked. The path-map viewer is nice. For anyone interested in playing with it, it wants to be in your EQ top directory. I just created a Maps folder underneath the viewer, and it was happy.
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