If you are doing it manually through #path add it actually takes those into account on the fly. So you are essentially building a map of nodes for the npc's to follow (eg. pathing). Just have a mob aggro and see how he follows you... It should be pretty obvious when he is going for a node (when they lose line of sight to you) since it will not be directly pathing at you.
If you happen to see mobs start moving through walls or something like that you know there are more nodes required.
__________________
www.eq2emu.com
EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
|