Thanks for the input, however I am aware that most of the texture/material assigning is handled client side. Which is why if the client doesn't have the model for that map or if its not a global model it will default to a human. The first thing I did was checked all the client side files and they are fine. I run a server, all 35 -60 users exhibit the same problem. The Global_load.txt has everything. I even went as far as import a new Global_load.txt. My problem is server side. There is an error accessing the database to load the pets table or something. Anyone have any suggestion?
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