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Old 01-20-2013, 04:14 AM
bristle
Sarnak
 
Join Date: Jan 2009
Location: san jose, ca
Posts: 44
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well i tried to tell some people at opensimulator (second life emulator) that there was a need for the client too. the client is open source but everyone stays about the same for 3rd party clients.

naturally, we looked at unity, unreal, and even panda3d. appear its not that difficult to do, but everyone stops after they got so far.

in WoW there is a modelviewer that has been around for a long time. it deals with the characters and npcs in .obj, collada, or fbx. unfortunately blender does not support importing fbx but it has a module where you can import from zbrush. zbrush only take the objects in .obj. so you have to use zbrush/blender.

i have used objects from wowmodels in opensim and second life for demo. for eq i have not found anything until now. you can load the fbx files in autodesk 2012 fbx and convert them in collada. then you can used blender for your work and export in fbx.
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