Thread: Mercenaries
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  #14  
Old 01-26-2013, 09:07 PM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Yeah, that happens if the spells_new table doesn't have all of the correct spells. On the default peq spells_new (at least from a while ago), many if not most of the 75-80 spells are duplicates of the 70-75 spells, so it's not matching the spell name.

You can remove the ones it didn't find by doing:
DELETE FROM merc_spell_list_entries WHERE spell_id = 0;

Or, update the spells_new table to have all of the correct spells.

I'll see if I can add the missing spells as needed later.
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