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Old 01-31-2013, 12:40 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Quote:
Originally Posted by Zaela_S View Post
If the quest scripting option is the only thing that is wanted/justifiable, I'm fine just working on that and keeping the rest to myself. It would be a lot less work, and I don't really have anything to gain in working on it anyway, just figured I might as well offer. Integrating it into the Parser/QuestManager handler classes shouldn't be too hard, and I think that'll get it just where it's wanted.

Lua does seem to have a very minimalist, "if you want something done, write the module/library yourself" mindset behind it, which is fine for me but I can see where that would be problematic for a works-out-of-the-box project like EQEmu.
I'm actually more interested in the spawning stuff, to be honest. The quest scripting is more a it'd be nice to have it, but ultimately there is nothing wrong with Perl for that. But, don't kill yourself. If something can't be done easily, forget about it.
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