View Single Post
  #7  
Old 02-01-2013, 07:09 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

You can change it to be more severe if you want to delve into the code.

Around line 4040 in spells.cpp you'll find
Code:
	int level_mod = temp_level_diff * temp_level_diff / 2;
	if(temp_level_diff < 0)
	{
		level_mod = -level_mod;
	}

	if(IsNPC() && (caster->GetLevel() - GetLevel()) < -20)
	{
		level_mod = 1000;
	};
Which deals with the level mod. You can also change the -20 to make it a faster cutoff.
Reply With Quote