i don't think it's stored in the database anywhere. otherwise, there wouldn't be scripts that set appearance periodically like in tutorialb.
(maybe this would be something that lua would be ideal for?)
regardless, you don't have to set individual scripts for every npc you want to change appearance like this. just use the zone's default.pl or the global_npc.pl in the templates folder.
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I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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