
02-07-2013, 01:15 AM
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Dragon
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Join Date: Dec 2009
Posts: 719
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this is a nifty trick:
Quote:
Originally Posted by Derision
If you type:
while in game, that should create rows in the rules_values table for all the ones that are missing and therefore using the defaults.
EDIT: The downside of using #rules store is that it wipes out the notes column, which contains a description of what the rule does, but if you look at the source, common/ruletypes.h has a description of what a lot of them do.
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I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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