nope, that was joining the npc type ids from a separate table that should already exist in your database called pets. i haven't done a lot of tinkering where the database is concerned for mobs and whatnot, so apparently the fact that it was there completely eluded me.
the table in question has at least 3 entries that are npc only pets... but as rencro pointed out, they're still pets. i guess you'd be modifying npc pets either way, considering pets summoned via spells are shared between npc/bot/pc. i'm not sure what i was thinking when i imagined there would be a difference.
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I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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