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Old 02-13-2013, 05:57 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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NPC HP is only communicated to the client in percentages (i.e. 0 to 100%) unless I am mistaken, which is why the packet collector cannot collect absolute NPC max/current hitpoints, so I don't think it is a client limitation.
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