Thread: Attuning items
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Old 02-17-2013, 03:57 PM
LordAdakos
Sarnak
 
Join Date: Dec 2007
Posts: 60
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If you are familiar with the Defiant line of weapons, they increase in power progressively though 8 distinct Tiers.
I believe it's crude, simple, rough, etc, - I'm Have a script in place for individuals to upgrade progressively though the tiers, with the reagents becoming more expensive as the quest progresses, but want to avoid twinking if possible.

By that I mean, when the weapon is handed back to the player, they receive a 'clean' version which is not attuned yet. They could theoretically trade this to an alt.
I Could make it no-drop, but I was planning on making an un-attune quest, where it would cost X level and Y AA points to un-attune an item, which would make it quite expensive.

The only way I can think to do it with no-drop is to make a copy of each item that is flagged 'no-drop' or 'droppable' and have the un-attune NPC return the item to the player depending if they want to spend the EXP to turn it into a droppable/tradable item, but was hoping to avoid having to copy/create/flag the 8 Tiers of ~10 weapons each.

Does this help explain it?
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