So it turns out the issue was seeded much deeper than I had realized. While the fixes posted before fixed issues with creating bots with same name, they did not fix the issue of that player with the same name going Linkdead when another user attempted to create a bot with their name.
The problem was rooted in the fact that the function in bot.cpp:
Bot::IsBotNameAvailable is a non-static class function and a Bot object was needed in order to check if the name was valid. Creating that Bot object was crashing people with the same name. What I did was make the IsBotNameAvailable a static class function and pass it the name to check. I then call the function before the new Bot object is created. This fixes the problem of crashing and prevents people from making bots with the same name as PCs.
Code:
// Bot.h
// modify the IsBotNameAvailable function prototype
// REPLACE THIS:
bool IsBotNameAvailable(std::string* errorMessage);
// WITH THIS:
static bool IsBotNameAvailable(char *botName, std::string* errorMessage);
Code:
// Bot.cpp
// modify the IsBotNameAvailable function to work off without a this pointer.
bool Bot::IsBotNameAvailable(char *botName, std::string* errorMessage) {
bool Result1 = false;
bool Result2 = false;
if(botName !="") {
char* Query = 0;
char TempErrorMessageBuffer[MYSQL_ERRMSG_SIZE];
MYSQL_RES* DatasetResult;
MYSQL_ROW DataRow;
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT COUNT(id) FROM vwBotCharacterMobs WHERE name LIKE '%s'", botName), TempErrorMessageBuffer, &DatasetResult)) {
*errorMessage = std::string(TempErrorMessageBuffer);
}
else {
uint32 ExistingNameCount = 0;
while(DataRow = mysql_fetch_row(DatasetResult)) {
ExistingNameCount = atoi(DataRow[0]);
break;
}
if(ExistingNameCount == 0)
Result1 = true;
mysql_free_result(DatasetResult);
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT COUNT(id) FROM character_ WHERE name LIKE '%s'", botName), TempErrorMessageBuffer, &DatasetResult)) {
*errorMessage = std::string(TempErrorMessageBuffer);
} else {
uint32 ExistingNameCount = 0;
while(DataRow = mysql_fetch_row(DatasetResult)) {
ExistingNameCount = atoi(DataRow[0]);
break;
}
if(ExistingNameCount == 0)
Result2 = true;
mysql_free_result(DatasetResult);
}
}
safe_delete(Query);
}
if(Result1 && Result2)
return true;
else
return false;
}
Modify all references to IsBotNameAvailable to call the static function.
Code:
// bot.cpp
// REPLACE:
NPCType DefaultNPCTypeStruct = CreateDefaultNPCTypeStructForBot(std::string(sep->arg[2]), std::string(), c->GetLevel(), atoi(sep->arg[4]), atoi(sep->arg[3]), gender);
Bot* NewBot = new Bot(DefaultNPCTypeStruct, c);
// WITH:
if(!IsBotNameAvailable(sep->arg[2],&TempErrorMessage)) {
c->Message(0, "The name %s is already being used. Please choose a different name.", sep->arg[2]);
return;
}
NPCType DefaultNPCTypeStruct = CreateDefaultNPCTypeStructForBot(std::string(sep->arg[2]), std::string(), c->GetLevel(), atoi(sep->arg[4]), atoi(sep->arg[3]), gender);
Bot* NewBot = new Bot(DefaultNPCTypeStruct, c);
// REMOVE THIS:
if(!NewBot->IsBotNameAvailable(&TempErrorMessage)) {
c->Message(0, "The name %s is already being used. Please choose a different name.", NewBot->GetCleanName());
return;
}
ALSO update questmgr.cpp for when a bot is created via quest.
Code:
// questmgr.cpp
// REPLACE:
NPCType DefaultNPCTypeStruct = Bot::CreateDefaultNPCTypeStructForBot(name, lastname, level, race, botclass, gender);
Bot* NewBot = new Bot(DefaultNPCTypeStruct, initiator);
// WITH:
if(Bot::IsBotNameAvailable((char*)name,&TempErrorMessage)) {
initiator->Message(0, "The name %s is already being used. Please choose a different name.", (char*)name);
return false;
}
NPCType DefaultNPCTypeStruct = Bot::CreateDefaultNPCTypeStructForBot(name, lastname, level, race, botclass, gender);
Bot* NewBot = new Bot(DefaultNPCTypeStruct, initiator);
// REMOVE THIS:
if(!NewBot->IsBotNameAvailable(&TempErrorMessage)) {
initiator->Message(0, "The name %s is already being used. Please choose a different name.", NewBot->GetCleanName());
return false;
}