Currently, the Emu uses a Titanium-based slot assignment with some workarounds for newer, pre-RoF slots. 
 
There is client-specific code that translates incoming and out-going slots to their appropriate values. 
 
Looking at the code translators in ..\Server\common\patches\<client>.cpp will give you an idea of what the client's actual slot values are, but, you 
still need to use the Emu values when coding for quests and such. 
 
 
Edit: All of this will be moot once the new inventory system is implemented (don't ask...) The new system will likely use a structure-based schema 
rather than the current single-value map system. 
		
	
		
		
		
		
		
		
			
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				Uleat of Bertoxxulous 
 
Compilin' Dirty
			 
		
		
		
		
		
		
	
		
		
	
	
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