Quote:
Originally Posted by dagulus2
Well after poking about some more, it turns out the first in-game year that the Spawn_events are scheduled to take place is 3193, and I was at year 0.
Setting the ingame time with the #date command made the camp work as expected.
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You are better off doing what Robregen said, as the next time you update the DB your time will be off. You have to use the eqtime.cfg included with PEQ to avoid that.