True, but would that not depop all the mercenaries with the same ID? Or kill them all? I don't quite understand this, it's like sending a signal to increase it's damage 200x to a certain NPC ID and having multiple of it and making things unintentionally stronger, it'd be better if you could pinpoint a specific mercenary rather than send the signal or choose it from a entity list using an ID because it's very broad and will affect any of the NPCs with an equivalent ID. Supposed I was to send a signal to NPC ID 1, a hypothetical orc, and I only wanted it to do it to a specific one, there's no way I could make it specifically just that one, it would effect everything in that zone that has the NPC ID '1', so it would be very inefficient and more than likely, make players angry if their mercenary dies even if they're across the zone.
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