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Old 04-05-2013, 10:58 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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CalcBonuses() is called every time that you add or remove a piece of equipment.

You could probably come up with a method similar to HasItemByLoreGroup() to check for the required pieces..then cast a buff if the last item is added, or
remove the buff if one of the items is taken away.

Someone else may have a different or better solution..but that is one way.
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