CalcBonuses() is called every time that you add or remove a piece of equipment.
You could probably come up with a method similar to HasItemByLoreGroup() to check for the required pieces..then cast a buff if the last item is added, or
remove the buff if one of the items is taken away.
Someone else may have a different or better solution..but that is one way.
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Uleat of Bertoxxulous
Compilin' Dirty
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