Quote:
ok i don't really have time to explain this in full right now, but there are 3 different tables tied to each other in DB that determine how faction interaction works.
Its rather complex, but there is an article in Wiki explaining that - which is where I originally learn how to do it. Look it up
|
Yes... Did that before my first post. Double and triple-checked it. The values there are correct. Or at least seem to be correct. But, they just dont seem to work. I can summon any mob into the guards agro range and they stand there like they are on a smoke break.
So its not working with guards and such and not working with the mobs I created. They attack Players of all kinds just fine.. they and the guards will not attack another NPC.
Im going back to test with my non-DM test character to see if the guards will protect him if he pulls mobs to him. Maybe, if this works, I can figure out a way to make assist agro do the trick