Thread: quest::pause(0)
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Old 05-16-2013, 07:04 AM
noudess
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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Quote:
Originally Posted by trevius View Post
I think you just need to do this each time before using pause:

$npc->SaveGuardSpot();

That will prevent them from moving back to their original spawn point.
Hmm.. If I use moveto and set that, it works. That's what I was doing before. However, I wanted them to follow a path, so I put them on a grid. That's when I changed to using pause(0). I don't think SaveGuardSpot will work witha grid? I'll try it.
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