It was originally intended to perform scaling on the fly through Perl scripts.
So one issue is making entirely new spell sets for NPC's (Fuck that).
Use a Cleric spell set and you can scale it for example, have it do 5x the damage if you wish (500) and you can reuse the same spellset.
healscale does the same thing but for only healing spells.
Natedog, pet is derived from mob so you may need to do a $mob->CastToNPC()->ModifyNPCStat("stuff", value);
Don't take my syntax as verbatim, you may want to check the reference sheet but that is how you would handle it for pets.
|