Signal question
I have an encounter I am doing but i want the mobs to be killed in a specific order and if not then the signals get reset.
for instance: 6 mobs, 1,2,3 send signal 1 2 3 and the mobs depop and chest spawns. Is there a way to add a check for a signal 4 that would come from 4,5,6 and reset the entire event and repop mobs?
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